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Crystallized Rates Region of the Interference Channel via Correlated Equilibrium with Interference as Noise

机译:通过相关的干扰信道的结晶速率区域   干扰均衡作为噪声

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摘要

Treating the interference as noise in the n-user interference channel, thepaper describes a novel approach to the rates region, composed by thetime-sharing convex hull of 2^n-1 corner points achieved through On/Off binarypower control. The resulting rates region is denoted crystallized rates region.By treating the interference as noise, the n-user rates region frontiers hasbeen found in the literature to be the convex hull of n hyper-surfaces. Therates region bounded by these hyper-surfaces is not necessarily convex, andthereby a convex hull operation is imposed through the strategy oftime-sharing. This paper simplifies this rates region in the n-dimensionalspace by having only an On/Off binary power control. This consequently leads to2^n-1 corner points situated within the rates region. A time-sharing convexhull is imposed onto those corner points, forming the crystallized ratesregion. The paper focuses on game theoretic concepts to achieve thatcrystallized convex hull via correlated equilibrium. In game theory, thecorrelated equilibrium set is convex, and it consists of the time-sharing mixedstrategies of the Nash equilibriums. In addition, the paper considers amechanism design approach to carefully design a utility function, particularlythe Vickrey-Clarke-Groves auction utility, where the solution point is situatedon the correlated equilibrium set. Finally, the paper proposes a self learningalgorithm, namely the regret-matching algorithm, that converges to the solutionpoint on the correlated equilibrium set in a distributed fashion.
机译:将干扰视为n用户干扰信道中的噪声,描述了一种新的速率区域方法,该方法由通过On / Off二进制功率控制实现的2 ^ n-1个角点的分时凸包组成。所得的速率区域称为结晶速率区域。通过将干扰视为噪声,在文献中发现n个用户速率区域边界是n个超曲面的凸包。这些超曲面所包围的速率区域不一定是凸的,因此通过分时策略强加了凸包操作。本文通过仅具有开/关二进制功率控制来简化n维空间中的该速率区域。因此,这导致位于速率区域内的2 ^ n-1个角点。分时的凸包被强加到这些角点上,形成结晶速率区域。本文着重于博弈论的概念,以通过相关平衡获得结晶的凸包。在博弈论中,相关的均衡集是凸的,它由纳什均衡的分时混合策略组成。此外,本文还考虑了一种机制设计方法来仔细设计效用函数,特别是Vickrey-Clarke-Groves拍卖效用,其求解点位于相关均衡集上。最后,本文提出了一种自学习算法,即后悔匹配算法,该算法以分布式的方式收敛到相关均衡集的解点。

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